﻿using System;
using UnityEngine;

// Token: 0x020005AE RID: 1454
public abstract class AssetBundleLoadAssetOperation : global::AssetBundleLoadOperation
{
	// Token: 0x0600224E RID: 8782
	public abstract bool IsEmpty();

	// Token: 0x0600224F RID: 8783
	public abstract T GetAsset<T>() where T : UnityEngine.Object;

	// Token: 0x06002250 RID: 8784
	public abstract T[] GetAllAssets<T>() where T : UnityEngine.Object;
}
